ACURA MDX

“TIGER”
Client
Visualization
VP Creative Director
Executive Producer
VP Cinematographer / UE Supervisor
Acura / Macgregor™
Impossible-Objects
Joe Sill
Jerad Anderson
Luc Delamare



Look Development, meet Real-Time

The following stills were taken from motion sequences I created in coordination with the team at Impossible-Objects.  Operating inside Unreal Engine 4.25, I built a set of lighting designs and concepts that adhered to actual physical production constraints (size of the softbox, stage dimensions, etc.)  From there, in real-time, I was able to create photorealistic previsualization with a lightning fast turnaround.