I am Luc Delamare, a Virtual Production Supervisor,
VFX Supervisor, Cinematographer, and Generalist.
With a combined 12 years of experience across those roles, I bring a unique ability to help craft cinematic images while speaking the various creative & technical languages required by today’s productions.
I take great pride in being both an on-the-box supervisor, as well as a self-sufficient artist who enjoys getting down and dirty with every technical aspect. I am one of a few cinematographers who author their own imagery out of Unreal Engine, and even fewer who also work in Houdini.
My Skillset
Commercial Project Management, Breakdown, & Budgeting
ICVFX & Simulcam, Virtual Art Department, Real-Time Optimization
Previz, Vehicle & Camera Animation, Environment, Cinematics, Lighting, USD Pipeline
18 years experience in AE, now a Nuke convert
10 years experience as a Cinematographer in commercials, music videos, shorts, & features
Other
Unreal Engine
Cinematics, Lighting, Environments, Animation/ControlRig, ICVFX
Houdini
Generalist, Solaris, Look Dev (Karma, RedShift), Procedural Environments
Blender
Modelling, Look Dev (Cycles), 20 years experience (since version 2.47)
AE & Nuke
Lead compositor, frequently Comp Supe on commercials
Davinci Resolve
Experienced Colorist, VFX Conform
Other
Project Management
Ftrack, Prism, Sheets/Excel, Notion, Miro
IT
AWS (Render Farm, Server Management), LucidLink, Perforce (as an Admin), MSP Duties
Hardware
Render Node Design, LED Wall Infrastructure & Setup, Various ICVFX Systems
News & Mentions