Unreal Engine
Cinematic Lighting Course
In 2021, I was contracted by Epic Games to build an Unreal Engine course focusing on cinematic lighting, and more specifically, lighting metahumans with real-time ray tracing techniques. While this was in Unreal 4, ahead of the release of Lumen, the concepts I go over are applicable regardless of the tools being uses. If you're curious about live action cinematograph principles, as they pertain to lighting human faces, definitely take a look or scrub through some of the sections!
You can fine the course here
9/29/21