
Here are some of the things I focus on in Unreal Engine:
Cinematic Photorealism
Raytraced Lighting for the Cinematic Aesthetic
Using Camera Actors to Emulate Real World Cameras
Using Camera Actors to Emulate Real World Cameras
Real-Time Rendering & HQ Movie Export
In-Editor Optimizations
Exporting Workflow for Efficient Color Grading
Exporting Workflow for Efficient Color Grading
Pre-Vis & End to End Visualization
Full Content Creation Solution
Unreal Engine Cinematic Supervision
Unreal Engine Cinematic Supervision
Custom Virtual Camera Rig
HTC Vive Pro Base Stations & Vive Tracker
HTC Vive Pro Base Stations & Vive Tracker
Collaborative Workflows
Multi-User Sessions & VR ScoutingPerforce & Source Control Pipeline
Kit-Bashing / World Building
Virtual Environment BuildingQuixel Megascans
Brushify
Sequencer
Cinematic workflows with SequencerManaging Multiple Levels and Lighting Setups
Ndisplay / LED Volume Workflows
Non Raytraced Lighting Conversion for Volume LoadsLightmass Global Illumination