Duracell

Duracell

Role

Role

Visual Effects Supervisor

Director Miles Cable lead the charge on this fun spot for Duracell & Williams F1. I supervised this fully Unreal Engine project, this time rendered in Lumen and not Path Tracer like most of our automotive work. The team impressively turned this around in just over 3 weeks, and Miles personally animated 28 unique shots that were eventually cut down into one of the deliverables you're seeing above.

Client

Client

Williams F1 x Duracell

Williams F1 x Duracell

Service

Service

VFX

VFX

Sector

Sector

TVC

TVC

Year

Year

2023

2023

Working in Unreal Engine with this schedule meant that everything was happening all at once

And that's a good thing. Environment, Anim, Lighting, Rendering, passing through Comp. All of this happened at record speed, with daily turnovers, thanks to the stellar artists we had aboard. Having spearheaded the automotive pipeline at Impossibile Objects, it was great to see it work so well.

And that's a good thing. Environment, Anim, Lighting, Rendering, passing through Comp. All of this happened at record speed, with daily turnovers, thanks to the stellar artists we had aboard. Having spearheaded the automotive pipeline at Impossibile Objects, it was great to see it work so well.

Click for Credits

Click for Credits

Click for Credits

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