CG Lead
Virtual Production Supervisor
Cinematographer
An early project I supervised and shot at Impossible Objects, this commercial has a combination of Unreal Engine final pixel cinematics mixed with a brief moment of Simulcam Virtual Production. I handled all aspects of Previz in UE, including both the main character moments as well as some metahuman + Virtual Art Department Previz for the ending shot. With the help of our animation team and technical director Jonathan Yomayuza, the rest of the pipeline stayed in UE and I lit the spot for the standard "Deferred" renderer (non path tracer, and non lumen).
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