CG Supervisor
A fun collection of shots I helped create for Merrell, this project was rendered in Unreal Engine's Path Tracer along with some FX work done in Houdini. I supervised Impossible Object's virtual art department in creating this CG forest, and personally handled the look dev of the environment lighting. With some help from the asset department creating the hero CG shoe, and some quick FX done in Houdini for the "shell" effect, this was a final pixel out of Unreal with very little comp work done.
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