CG Lead & Co-Cinematographer
Particpants of the MacInnes Studios’ Real-time Shorts Challenge were provided with a digital human and previous UE project. We were then allowed to take any assets and recyle them into a new project of our own design and story. In Nemosyne, the only asset we didn’t create or kit-bash was Grace, the digital human herself. All the environment / lighting / cinematic work was done on our end and proprietary to the short.
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